Friday, 18 October 2013

Seminar, Communication Theory Study Task 1


Communication Theory

The Shannon Weaver Mathematical Model






Employed by American Army to refine there communication system, to see where it was specifically breaking down, they were employed to predominantly look at radio and telecommunication. 


The model was introduced as an early form to looking into communication. 
Although it is for radio and telecommunication the same can applied across to design. The model simplifies and very complicated process both in design and in telecommunication, when applied to its first meaning the radio each point can be associated with:  


  • Information source - Person Speaking
  • Transmitter - Phone/Mouthpiece
  • Channel - Phone wire
  • Receiver - Phone/Mouthpiece
  • Destination - Person listening


We were then asked to discuss how we thought we could relate it to design with the person sat next to us, and we came up with:

  • Information source - Brief/Research
  • Transmitter - Concepts and the actual design
  • Channel - Production
  • Receiver - Format and distribution
  • Destination - Audience

 Other groups ideas of what they thought it was: 


  • Information source - Designer/ Concept
  • Transmitter -The making of the work
  • Channel -The delivery/Format
  • Receiver - Person looking at the work
  • Destination -The understanding of the work 
 and more.
  • Information source - Brief/Research
  • Transmitter - Actual design
  • Channel - The Format
  • Receiver -Audience
  • Destination -Target Audience 

Richard then asked us to think about what problems could occur at each stage, what are the barriers for communication? 


  • Information source -Bad concept, not enough research
  • Transmitter - Not designing correct work for target audience, bad designer  
  • Channel - Wrong format for target audience
  • Receiver - Displayed in wrong place
  • Destination -Not understanding the work, Just look at the work because it looks good, no communication, no interest 

We then looked at the noise source to see what we could apply this to in terms of design, within a radio signal the noise would be an interference on the line. 

Within design it could be a whole host of things, like the ones mentioned before but more detailed and informed. Example: 

  • Not a correctly written brief
  • A distraction 


 Noise source in terms of each stage


Transmitter 

  • Designer's style
  • Interfering clients
Channel
  • Weathered design
  • Technology 
  • Incorrect format
  • being drowned by other things going on around it 
  • traffic
  • other designers/competition
  •  people crowd
Receiver
  • Colour blind
  • Locations
  • Juxtaposition with other ads 
  • Actual noise 
  • Other designs taking away from your design 
Destination
  • Gossip
  • Popular opinions
  • Rival campaigns and products 
  • Target audience not liking the product 
  • Being bombarded with information 




We then looked at Communication Problems 

Level A - Technical Problems
- How accurately can the message be transmitted?

Level B - Semantic Problems
- How precisely is the message conveyed?

Level C - Effectiveness Problems
- How effectively does the received meaning affect behavior?
Level A 
  • Faulty printer 
  • Bad designer
  • Printing problems 
  • Not the correct equipment 
Level B
  • Bad readability and legibility 
  • Typos 
  • Language 
  • Colours 
Level C
  • Message isn't conveyed 
  • Bad communication with client 
  • Rivals 
Noise  
Noise becomes part of the communication in a Zean, they are made with a extremely small budget, although they are classed as 'noise' they have an aesthetic feature that some people now enjoy to look at because they are not the 'everyday society'. 
A more obvious example of noise is culture jamming and graffiti, these show that noise can be creative and interesting 
  
Redundancy vs Entropy  
Redundancy is the path with least resistance.
Entropy is a measure of the uncertainty in a random variable, a moment of bleeding out, some resistance.   
Redundancy is totally predictable and has to be understandable and have low information. The more that is taken away from this the less redundant it becomes. An example of something that is very redundant is the toilet sign. 

Redundancy taps into whats already there and stereotypes. 


If someone went for a handshake in the middle of the street you would understand what he was doing and what was about to happen.
If someone went for a handshake with a hand tazer or went to shake from under his leg the meaning of this act is now unclear, entropy differs from the norm and is outside of the ordinary. 



Task 

 At the end of this session we were asked to apply the Shannon-Weaver model to an example of communication.







The example of communication i have used is a danger sign, or caution sign. This sign is shown all over the world if not with the explanation mark but then with the same triangle that represents some sort of cation or danger that people shouldn't be doing. The sign is very redundant because it is very simple and understandable, if it were to be hold more entropy then what is a very serious sign and message could be lost and put a lot of people at danger. The simplicity of the sign means it can be understood easily in all countries the same as the toilet sign i talked about earlier.  








  • Information source -What is the sign trying to convey, understanding what has to be said
  • Transmitter - Actual design putting across the correct message
  • Channel - The Format, where its going to be displayed, is it in the correct place can people see it
  • Receiver -Audience seeing the sign
  • Destination -Audience seeing and understanding what the sign means 

Noise

  • Information source -
  • Transmitter - Not designing correct sign for the danger 
  • Channel - Wrong type of shape for danger or wrong image 
  • Receiver - Displayed in wrong place, maybe its being blocked by a tree or there is a load of other signs around that take away from it
  • Destination - The audience is confused and so ignores the sign




  • How widely is this applicable? 
I feel the Shannon-Weaver model can be taken across many different forms of communication, from the digital base to the print based, but in some cases where by the process of getting the message across is much longer its harder to apply the theory because it is already so focused. 
  • What are the main communicative functions of redundancy?
Some main communicative functions of redundancy are that it has to be very simple and understandable, they are created to get a message across in the simplest way or communicate something to all without things 'being lost in translation'.   
  • What do we mean by saying the English language is 50% redundant?
"A sentence of English--or of any other language--always has more information than you need to decipher it. This redundancy is easy to see. J-st tr- t- r--d th-s s-nt-nc-. The previous sentence was extremely garbled; all the vowels in the message were removed. However, it was still easy to decipher it and extract its meaning. The meaning of a message can remain unchanged even though parts of it are removed. This is the essence of redundancy."
(Charles Seife, Decoding the Universe. Penguin, 2007)
 
 This shows that within the English language there is a lot going on the doesn't necessarily need to be there.   

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